10/30/2009
Popcorn Quilt
10/28/2009
Quilting @ Nelson Art Gallery
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African American Quilts are being display at Nelson Art Gallery. These quilts are beautiful artworks dating from the 1800s to present. Through repetition, color, contrast, and variety the quilts displayed at the gallery each have their own unique rhythm. The quilts offer many stories, and hold emotions that span time. Using rhythm and repetition, the patterns created by the different materials used give a rare feel to each quilt.
This pieces of quilt have a windmill design which lends its rhythm to its distinct color pattern. The windmill design each have a different positions of the colored blades, the windmill actually move counterclockwise. The color scheme enhances the pattern because the alternation between red and green creates a vibrant rhythm which ultimately constructs a balance. The way the windmill blades are faced also displays variety through their different variable movements. The variable movements and dual colors within each frame possibly represent a day in the field where African American slaves worked endlessly.
Each quilt have a story behind it. The connection between the past and the present is represented through the material used in the quilt, and these materials bring a particular presence to the quilts, as if the materials were telling a story all by themselves.
10/25/2009
Mind Trick
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Les Valeurs Personnelles mean Personal Values. The painting show a room full of oversized everyday object: a comb, a matchstick, a wineglass, a shaving brush, and a bar of soap. These familiar household objects crowd the room. Are these object in fact oversized or is it perhaps that the room is in miniature?
Magritte uses the theme of an oversized object inside a room in several of his paintings. In Les Valeurs Personelles, Magritte changes the scale on the items to create interesting visual interest. In the room Magritte paints a glass, a shaving brush, and soap bar, a comb and a match, much bigger than the other items in the room. He paints a mirror in the room to create a sense of space within a space. Also the use of sky as wallpaper brings the outdoors indoors. Magritte also over emphasizes the scale of the certain pieces by making them significantly larger than they are in reality creating a sense emphasis within the painting. Also Magritte uses the items to create an interesting composition by spacing them and placing them at different part in the room. He creates a sense of positive and negative space in the painting, which makes it interesting.
What is most interesting about the piece are the items selected for the painting. The items hold no particular significance, but the viewer is left to question the items selected. They are everyday object selected and over emphasized which creates a contrasting force with the other objects in the room. The over emphasized scale of the items in the painting create an interesting focal point for the painting as well. People are left to question if the room is miniature, while the objects are normal sized or if the room is normal sized and the items are not to scale. The scale presents a presence of fantasy or a dream sequence. The situation in the painting is not realistic which creates a sense of mystery in the painting. The painting is a great example of the surrealist movement because of the scale change and the de-contextualization of the objects in the room.
10/21/2009
Social Media Connection
10/20/2009
Gestalt psychology
The picture below show a piece of paper is fixed to a base with drawing pins. A hand is busy sketching a shirt-cuff upon the drawing paper. At this point its work is incomplete, but a little further to the right it has already drawn another hand emerging from a sleeve in such detail that this hand has come right up out of the flat surface, and in its turn it is sketching the cuff from which the right hand is emerging, as though it were living member.
This drawing is the “Drawing Hands” by M.C. Escher. It is a fusion of 2-D and 3-D art in which the hands are lifelike, while the wrists and sleeves are simple line sketches. This piece has many connection with the Gestalt laws of grouping. The first of which is the principle of good continuation where the hands are positioned in a circle to maintain continuity. Although the circle creates a focal point in the center, the emphasis is on the obvious contrast between the 3-D hands and the 2-D sleeves. Similarly, the principle of connectedness follows the idea of continuation because the hands are within close proximity to each other establishing a sense of unity. The
proportionality between the two hands also develops a balance because they are within a symmetrical setting; two hands with two sleeves each holding one pencil. The title’s play on words also enforces the idea of balance because one hand is drawing the other, and thus, one exist because of the other. In addition, the balanced negative and positive space portrays the principle of similarity because the ground and figure are equidistantly apart. Escher’s art piece is like a visual and mental exercise that implicitly educates the general public about the various Gestalt principles.
The image "Drawing Hands" are found in http://en.wikipedia.org/wiki/File:DrawingHands.jpg
10/13/2009
Typographic Exploration in Hangul
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This exhibition is created by Hyunju Lee and Phil Choo, and will be show at the UC Davis Design Museum from October 4, 2009 - December 6, 2009.
The two designers use the Hangul typography as a medium to create the form, pattern and style of the art pieces. They incorporate Korean culture into their art pieces by using Hangul characters as a pattern.
There is one specific pieces that caught my attention. “Hangauri” by Hyunju Lee is a canvas painting. It show a traditional Korean circle folk dance done by intricately costumed women in the countryside. The background is gray which graduates to yellow at a corner, there are 8 concentric rings made from a Hangul letter, overlapped with each other repeately. The colorful letter stand out on the plain background. The art piece using an electronic medium to work like tradition hand made art piece.
For more information, visit: http://www.designmuseum.ucdavis.edu/
The Design Process
Designers are first inspired by an idea.
Then they will figure out how they want to present the idea. The ideas can be present as different kind of form like thought a picture, a sculpture, a pieces of clothing, or a movie. Design can be present a many form, because everything go thought the design process.
The style of the design is based on the designer, each designer have their own style and taste. Style and taste can be very similar or very different among designers.
After the designers figure out how to present the idea and what style they prefer to use, they will put all their ideas together and work on the structure of their design.
The actual construction of the design is done by applying skills and knowledge. The actual work of design can take hours, days, months, or even years to finish.
When everything is done, the design piece need a final touch to it before it can be shown to the world. Painting and picture need to be framed in order to be appreciate by the people. Movies need to be edited and promoted in order to attract audience. Clothes need to be modeled and advertised in order to appeal to customer. Every design need a touch up so that their surface appear to be more attractive.
10/12/2009
Design Inspiration
Many great creators look outside of themselves to find inspiration.
Some look to past creator's work
Others draw idea from the natural.
Henri Cartier-Bresson was a French Photographer, and the father of modern photojournalism. Cartier-Bresson exclusively used Leica 35 mm rangefinder cameras equipped with normal 50 mm lenses or a wide-angle for landscapes. Cartier-Bresson worked exclusively in black and white. He helped develop the street photography or the real life style that have influence on photographers today.
Henri Cartier-Bresson, Behind the Gare St. Lazare
(http://en.wikipedia.org/wiki/Henri_Cartier-Bresson)
He also founded Magnum Photo. According to him, "Magnum is a community of thought, a shared human quality, a curiosity about what is going on in the world, a respect for what is going on and a desire to transcribe it visually."
His mission was to illustrated time and some of his first projects were People Live Everywhere, Youth of the World, Women of the World and The Child Generation. Magnum aimed to use photography in the service of humanity, and provided arresting, widely viewed images.
I find it very interesting that he once said,"I've never been interested in the process of photography, never, never. Right from the beginning. For me, photography with a small camera like the Leica is an instant drawing."He see his photo as drawing or a sketch rater than a capture of a moment.
10/11/2009
Minimalist Interior Design
Purpose of Minimalist Design
Minimalist interiors do not means simple and plain. It means everything that is there serves a specific purpose. Open floor plans with no dividing wall are use often by interior designer but structural changes is not necessary.
The goal of minimalist design is to create a area suitable to the way one want to live. Simple living can leads to a more relaxed life.
Color of Minimalist Design
Minimalist design do not use the power of color to create a dramatic feeling. Wall colors are mostly white based color. White color is highly reflective, which let light to add effect on smooth white walls. Furnitures are usually earth-toned color and has the same style through out the house.
Texture in Minimalist design
Texturee are usually absent in Minimalist design, because texture can go against Minimalist sophistication. Most of the fabrics are sleek and smooth, and soft. Wood flooring and marble flooring is largely use in the designs , flawlessly smooth and shiny.
Simplicity
Simplicity is the key to the design. Collections and artwork are not need as it complicated the look. Geometric shapes and asymmetry design is often used to create a hi-end style design. A designer should be selective and show a respect to the space.
Saturday Afternoon @ SFMOMA
As i was driving on a Saturday afternoon in San Francisco, i happen to drive pass the San Francisco Museum of Modern Art. I realize that's the museum i always wanted to go in every time i drove pass but never did get a chance. So i decided today is the day, and spent the next 30 minutes trying to find a parking space.
The SFMOMA has fours floors filled with contemporary art in sculptures, paintings, photographs, and videos. The most impressive pieces were installations, large art pieces that you could walk around and through.
Sensate:Bodies and Design is the current exhibition at the San Francisco Museum of Modern Art. The exhibition takes a contemporary look at the way the human body figures in architecture and design.
![](http://2.bp.blogspot.com/_QjJj_WH1JhY/StGMqo2kRmI/AAAAAAAAAAM/wbvmtDdFrnE/s320/P+wall.jpg)
“P_Wall,” by Andrew Kudless
P_Wall, created by Andrew Kudless, is a 45-foot-long wall that looks like human bodies. Everyone that walk pass this 45-foot-long wall can not help but stop for at least a minute and look at the wall.
“A Sac of Rooms All Day Long” consists of two inflatable clear vinyl bubble. It is interesting because people do live inside their own bubble sometimes.
My exploration of the SFMOMA was a chance for reflection. Being surrounded by work of art gave me an environment suited for self relection.
Pictures are from SFMOMA website : http://www.sfmoma.org/
10/10/2009
Design is ......
Design is a concept.
Design is an idea.
Design is intend for a purpose.
Design can be anything you can think of.
Design is to solve problems. This can be a stickier Post-It, a more user-friendly Ipod, a more efficient energy-saving light bulb, or a space saving dinning table set.
Design is look at in term of its use. Anything that affects the use of a product is part of design. And the success of a design depend on how well it is used. Design is judge objectively by how much and how well it is used.
Art, on the other hand, is subjective.
Art is not about use. It’s about the appreciation of beauty. But Design can be appreciate as well. However, people tend to take great design work for granted. People didn't notice or forgot how well these designs is when eople just use them.
A door handles on my VW Passat are very well designed. Even an 1 year old knows how to open a car door. You grab the handle and pull, and your arm doesn’t have to twist in a painful way in order to open the door. They don’t snag clothes because of their shape. And you can open them with only one finger when you have 5 shopping bag in you hand. But I bet 99% of car owners never even consider the car handle as a product of design. They simply use the door handle without a second thought like it is suppose to be that way.
Good design becomes invisible when it is well used.
Designers create something to use.
Artists create something to appreciate.
Design is Everything.